Conquer Dashboard in Kill Sin
Kill Sin Project
Overview
An AI-powered accountability app designed to help users confront and overcome destructive habits through daily reflection, structure, and grace.
Problem
Many habit and accountability apps optimize for streaks, shame, or surface-level motivation.
For people struggling with deeply personal behaviors, these tools often fail to provide context, compassion, or sustained engagement.
Kill Sin was created to address a harder problem:
How do you help someone consistently confront personal failures without discouraging them — and without removing responsibility?
My Role
Concepted the product from first principles
Designed the core product philosophy and UX language
Built the front-end experience and state architecture
Designed and trained AI conversation flows
Implemented persistence, tracking, and progression systems
Iterated continuously based on real daily usage (including my own)
System / Solution
Kill Sin is built as a daily-use system, not a one-time app.
Core components:
AI-guided daily check-ins (morning & night)
Context-aware accountability conversations
Calendar-based win/loss tracking
Streaks, records, and achievement systems
Modular “opponent” framework for different habits
Persistent memory to personalize responses over time
Tech & tools:
React Native + Expo
Node/Express backend
Fine-tuned GPT models for conversational logic
Async storage & structured state management
Modular component architecture to support future expansion
Key design decisions:
Framed accountability as training, not punishment
Balanced structure with grace to prevent burnout
Prioritized daily frictionless use over feature density
Outcome
A fully functional mobile app in active development
Multiple complete product surfaces (dashboard, logs, stats, achievements)
Working AI conversation systems with memory and context
Real daily usage and iterative refinement
Clear path to beta launch
What I Learned
Accountability systems fail when they rely on guilt instead of clarity
Daily products live or die by friction, not features
AI is most effective when constrained by clear philosophy and rules
Designing for consistency matters more than designing for intensity
War Log in Kill Sin