Conquer Dashboard in Kill Sin

Kill Sin Project

Overview

An AI-powered accountability app designed to help users confront and overcome destructive habits through daily reflection, structure, and grace.

Problem

Many habit and accountability apps optimize for streaks, shame, or surface-level motivation.
For people struggling with deeply personal behaviors, these tools often fail to provide context, compassion, or sustained engagement.

Kill Sin was created to address a harder problem:
How do you help someone consistently confront personal failures without discouraging them — and without removing responsibility?

My Role

  • Concepted the product from first principles

  • Designed the core product philosophy and UX language

  • Built the front-end experience and state architecture

  • Designed and trained AI conversation flows

  • Implemented persistence, tracking, and progression systems

  • Iterated continuously based on real daily usage (including my own)

System / Solution

Kill Sin is built as a daily-use system, not a one-time app.

Core components:

  • AI-guided daily check-ins (morning & night)

  • Context-aware accountability conversations

  • Calendar-based win/loss tracking

  • Streaks, records, and achievement systems

  • Modular “opponent” framework for different habits

  • Persistent memory to personalize responses over time

Tech & tools:

  • React Native + Expo

  • Node/Express backend

  • Fine-tuned GPT models for conversational logic

  • Async storage & structured state management

  • Modular component architecture to support future expansion

Key design decisions:

  • Framed accountability as training, not punishment

  • Balanced structure with grace to prevent burnout

  • Prioritized daily frictionless use over feature density

Outcome

  • A fully functional mobile app in active development

  • Multiple complete product surfaces (dashboard, logs, stats, achievements)

  • Working AI conversation systems with memory and context

  • Real daily usage and iterative refinement

  • Clear path to beta launch

What I Learned

  • Accountability systems fail when they rely on guilt instead of clarity

  • Daily products live or die by friction, not features

  • AI is most effective when constrained by clear philosophy and rules

  • Designing for consistency matters more than designing for intensity

Kill Sin Build Log

War Log in Kill Sin